Devlog
Characters, Pistols & More!
Josip Pejčinović's profile pictureJoshua Pickering's profile pictureEllie Kelemen's profile picture
Josip Pejčinović, Joshua Pickering, Ellie Kelemen
Sun Mar 08 2026

Hey everyone, welcome back!

Despite being fairly silent lately, we've been working hard and hit a few significant milestones!


New Character Artist

Heya all ! My name's Connor.
I'm a 3d character and creature specialist based in the UK.
 
While I am obsessed with all things in that area, most of my influences come from areas of fiction or history , typically the weirder the better.
 
If I'm not at my desk sculpting characters ill typically be indulging in another art hobby like playing bass, drawing, miniature painting or spending time outside with the family.
 
I've always loved the indie scene in games, and the idea of being a part of a team that has that passion and follow through really excites me.
That and my enjoyment of historical military shooters meant that being able to contribute to one is a no brainer and to do so with a friendly and talented team is a massive bonus
 
I've been on a few game projects here and there and recently obtained my bachelors in 3d games art and cant wait to put that to good use and to work with the team to bring you all something awesome !

  • Rescuedrelic111

Since he joined the team, Rescuedrelic111 has been hard at work developing characters for Warbound. This includes working on a modular clothing system that will allow us to have in-depth character customization further down the line.

While we don't have any plans to add silly or immersion-breaking customization options (sorry, no golden helmets), we still want to offer players the ability to style their soldiers in several unique ways such as choosing between regular or rolled-up sleeves and choosing between a Stahlhelm or soldier cap.

Alongside different clothing models, we will also support different skins and aim to create a combat experience that makes you truly immersed rather than every enemy looking like a clone of each other (or worse, having immersion-breaking silly characters running around on the battlefield).


M1911

Over the course of the past few months Siniht has been working on the M1911 and I must say I am absolutely stunned by his work!

This weapon will soon be joining our existing roster in game, and we can't wait to show you gameplay! For now, please enjoy these lovely renders :)

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Showcase Video of Colt M1911


Gameplay Progress

In addition to progress on the asset side, we've also made significant strides on the gameplay as we continue to approach our goal of presenting a playable build of the game. Over the last few months, we've been explicitly focused on expanding Warbound's weapon systems and Gamemodes.


Domination Gamemode & Control Points

Encodic has been busy working on the new Domination Gamemode, which will be a core pillar of the experience we aim to deliver. In Domination, capturing objectives awards your team points over time, with the first team to reach the specified amount of points being crowned the winners. He's put a lot of effort into the user interface and overall look and feel of the control points, and we think he's done an amazing job!

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Weapon dropping and pickup

Robin has been busy utilizing Encodic's interaction system to implement our all-new weapon dropping and pickup system, allowing fallen foes to drop their currently held weapon, and most importantly allowing you to pick up any dropped weapons to replenish your ammunition supplies, or even get a handy field upgrade!


Dynamic Modifications - Scopes

Until now, modifications have been data-only, focused on changing the performance of weapons. With Encodic's help, Ellie has spent the last few devstreams implemented a system that can spawn the visual representation of modifications dynamically, leading to greater flexibility and performance. In particular, the streams focused on implementing dynamically-constructed dual-render scopes. We spent a lot of time making the implementation immersive, and hope that you like the result!


Loadouts

After finishing the dynamic modification system, Ellie and Encodic have moved on towards it's natural continuation - Loadouts. Loadouts are combinations of weapons and equipment that can be configured before a match, and then selected from before spawning your character. At the moment, this system only supports picking the weapon you spawn with, but the goal is to expand it over the next few weeks to support the full array of weapons, modifications, and equipment present in the game, and eventually to support full customization of your character.

Internal testing environment

With all these new features making their way into the game, we've reached the critical mass to begin running our first internal playtests. To facilitate this, we've completed the pipeline to build and distribute an internal testing environment, allowing all team members the ability to download and test the latest game build either alone or in multiplayer with other developers!

One of the next steps in our development process is to create an environment where we can invite testers for the community to play the game and give us their feedback.


Vehicles Teaser

Finally, here's a teaser containing some of the vehicles that have been added to the game. Expect more information to come in the following devlogs ;)


Devstreams are back

As you may have noticed Ellie has started streaming her work on Warbound again!
Feel free to give https://www.twitch.tv/warbound a follow!

That's it from us for now, but we can't wait to see you soon with even more updates about the game!

Take care, and see you on the battlefield!