WARBOUND
New Discord, New name and a new beginning

Published by Pjosip

Sat May 11 2024

Greetings, and welcome to WARBOUND’s first devlog. It’s been a month since our departure from Hellborne and we’ve been hard at work pushing the project forward as well as implementing some important changes in the way the project is organised.

WARBOUND

As you can tell we’re re-branding the game to “WARBOUND”!

This was a team decision and before committing to the name we’ve also invited our Supporters to participate in an open-meeting with the developers to suggest their ideas, hang out, get to know us better and interact with one-another! The video call was great, we’ve had a lot of fun, and we hope to host more events such as these in the future for everyone to enjoy, not just our supporters.

WARBOUND Progress

In the past month we’ve been working on an extensive code rework that was necessary in order to have a stable foundation upon which we can build the rest of the game. The progress on this has been going really well and we’ve made a number of accomplishments that you could have seen in #work-in-progress so let’s do a quick recap:

Character Movement The main focus on the programming has been creating the core frameworks that we’ll use to build out much of the game’s logic. Our focus is on getting a robust implementation of Unreal Engine’s Gameplay Abilities System, which gives us a more modular way of constructing, well, gameplay abilities!

A gameplay ability is anything that the player can do in game, whether that’s something as simple as jumping or as complex as reloading a gun. We’ve implemented a more advanced version of this system that incorporates Unreal’s enhanced input and gameplay tags, and together these provide an incredibly powerful building ground for future development. So far, we’ve used these systems to implemented basic movement states (jumping, sprinting, crouching) and the whistle mechanic which was shown off in #work-in-progress.

Big thanks to Ellie for writing this part of the devlog and developing the Character movement frameworks :)

Kar98k

The Karabiner 98 kurz, or Kar98k for short, is a German bolt-action rifle used during World War 2. It was designed by Mauser, used 7.92×57mm Mauser cartridges and had a capacity of five rounds. The gun was loaded using stripper clips when empty or by inserting the bullets one by one. It had an effective range of 500 meters and a maximum range of 4,700 meters with s.S. Patrone.

Here’s the model made by Cptnight00, he thinks it needs a touch-up but what do you think?

Bazooka

The “M1 bazooka”, or Bazooka” for short, was a portable recoilless anti-tank rocket launcher widely used by the Untied States Army during World War 2. It was among the first generation of rocket-propelled anti-tank weapons used in infantry combat and fired high-explosive anti-tank (HEAT) shaped charge warheads against armored vehicles, machine gun nests, and fortified bunkers.

German armed forces captured several bazookas in early North African and Eastern Front encounters and reverse-enginnered their own version now known as the Panzershereck.

Cptnight00 is also responsible for this model, which he developed within a week!

WARBOUND Management

The team universally agrees that the best approach for us is to make decisions together with the whole team being involved. That way we make sure that everybody in the team can offer valuable professional input from their respective field and that all decisions are made based on that valuable information.

In order to assist with the management side of things the team has agreed for me to take up an additional role of Project Manager alongside my current role of Community Manager. While the decision-making process will still be team-based, I will assist with more mundane side of management and organization such as setting up meetings, doing the paperwork and so on. That way our developers can focus their time on creating the game instead of also having to worry about managing the project.

Next month we’re diving deeper in to our ballistics system. Until then, good luck on the battlefield!