Hello and welcome to this months devlog.
A big chunk of past month was spent fixing mission-critical weapon bugs related to shooting and reloading weapons that caused game crashes. While tedious and draining
The system includes visible attachments, such as bayonets, as well as invisible weapon modifications such as triggers, barrel, firing mechanism (much like in H&G).
We are, however, greatly interested in what you feel like the system should look, work and feel like!
Please give us your ideas in
Considering how well progress is going we feel very confident about the project and would like to expand our team size so things could get done faster! We currently have open positions for:
We are looking for a 3D artist, primairly for the purpose of creating weapon models and textures. Ability to create environmental props and buildings is a bonus.
We are looking for an animator to help bring our game to life with detailed animations. This includes characters and weapons alike!
If you are interested in joining the team, please create a ticket using the Ticket Tool’s new option in
That’s it for this devlog. Please give lots of love and support to